As you gain Milestones in this Skill you will be able to combine more and more ingredients to make more complex Potions.
Each point you spend in Alchemy will increase the chance of you finding Reagents when harvesting plants on the landscape, which starts out as rather low by default. AlchemyĪlchemy allows you to craft Potions that you can use for temporary benefits, or for healing or mana. You want to have a look at these Milestones when deciding how many points you want to spend where, but the best Milestones are generally at the end of each Skill Line. However, once you reach the first Milestone you will be able to force Easy locks 100% of the time. For example, when placing points into Lockpicking, you will always decrease the difficulty of each lock with every point you spend. Milestones are like a permanent bonus you gain that is a bit better than what you would normal get for investing into a Skill. Always buy Training when you have extra money, it’s a great investment.Įach Skill does something passively with each point spent, but also sometimes provides a new benefit when you reach each “Milestone”. However, you can also train Skills at certain NPCs, as well as gain boosts from your Race at the beginning, so you should be able to get far more than 4 if you pay attention. There are 9 Skills in Kingdoms Of Amalur Re-Reckoning, and since the level cap is 40, you should be able to max out 4 of them by game’s end. Kingdoms of Amalur Re-Reckoning Skills & Which to Take So let’s get into those and see just what each does and why you might or might not take them. KoA doesn’t really explain what each does very well when you first make your character, and this can lead you to make a hasty decision that may or may not be what you actually wanted. In this Guide, I’m going to attempt to save you some of that “hard way”, because I’ve already gone through it for you! Kingdoms of Amalur Re-Reckoning Getting Started Tips: Things I Wish I Knew Before I PlayedĬharacter Creation is probably the best place to begin with any other game, because that’s what you do first, however I’m going to start off here with Skills. And, while the game does a very good job of introducing you to most of its mechanics, there is simply a lot you find out the hard way. Kingdoms of Amalur can be a bit overwhelming when you first begin, and a large part of that is because the game is enormous, but also because the UI isn’t the most intuitive I’ve ever seen. Note that the Twist of Fate is the same regardless if you spare or slay the Maid of Windemere.In this Kingdoms of Amalur Re-Reckoning Guide I’ll be providing you with some very helpful tips that will get you off to a good start in this remaster of a very underrated RPG. You will be awarded with the House of Ballads achievement or trophy regardless of the choice made. When the Maid is about to die, she will trigger a dialogue scene - take up her offer or kill her off.Įither way, you return to the House of Ballads when done. This usually solves problems between disputing parties - by totally vanquishing one of them. Proceed alone and kill everything you don't like. This proves to be short-lived, as once you approach the northeast wing, Wencen ditches you like a wuss. Remember this - if your Dispelling skill is not at level 5 or above, the dialogue option to dispel his/her betwitchment will not appear you must be prepared to kill them to "free" them from the spell.Īfter encountering Sir Farrara, head for King Wencen - he will not be brainwashed regardless of your Persuasion skill level, and he will fight alongside you where needed. This quest probably takes more time to document than do, since the objectives are marked (like in Castle Yolvan) and you can hardly get lost.